[email protected] | |
3275638434 | |
Paper Publishing WeChat |
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
LIAN Ting
Full-Text PDF XML 176 Views
DOI:10.17265/2159-5836/2024.09.006
Shanxi University, Taiyuan, China (030006)
In space-oriented design, the guide logo is often combined with the overall visual style and spatial positioning of the space design through the designer’s whims. With the development of digital technology and the application of artificial intelligence, the practice of designers is reflected in the integration of digital information into media content and physical objects. Digital-oriented identity from touch, voice to eye sensing; static and dynamic conversion of multi-dimensional presentation, real to virtual possibilities are expanded, so that people experiencing in space can produce a variety of morphological perception and virtual immersion experience.
space-oriented, digital identity, virtual experience
Journal of Literature and Art Studies, September 2024, Vol. 14, No. 9, 778-782
Clark, C., Head, D. H., Mills, J., & Shouting, M. (2021). Engaging audiences with digital Blackfoot objects online and in art galleries. Diffractive Digital Images.
Jbler, A. (2008). Design of guidance systems (Y. Gao, Trans.). Beijing: China Youth Press.
Marín-Morales, J., Higuera-Trujillo, J. L., de Juan, C., Llinares, C., Guixeres, J., Iñarra, S., & Alcañiz, M. (2018). Presence and navigation: A comparison of free exploration in real and virtual museums. Proceedings of the 32nd International BCS Human Computer Interaction Conference, 1-10.
McLuhan, M. (2019). Understanding media the extensions of man. Nanjing: He Da’kuan Translation Publishing House.
Simon, N. (2018). Participatory museum: Entering the Museum 2.0 Era (X. Yu, Trans.). Hangzhou: Cambridge University Press.