![]() |
[email protected] |
![]() |
3275638434 |
![]() |
![]() |
Paper Publishing WeChat |
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Zhengyang Liu, Albert Young Choi
Full-Text PDF
XML 559 Views
DOI:10.17265/2159-5542/2024.01.001
Hanyang University ERICA, Ansan, South Korea
This study investigates how cognitive psychology principles can be integrated into the information architecture design of short-form video platforms, like TikTok, to enhance user experience, engagement, and sharing. Using a questionnaire, it explores TikTok users’ habits and preferences, highlighting how social media fatigue (SMF) impacts their interaction with the platform. The paper offers strategies to optimize TikTok’s design. It suggests refining the organizational system using principles like chunking, schema theory, and working memory capacity. Additionally, it proposes incorporating shopping features within TikTok’s interface to personalize product suggestions and enable monetization for influencers and content creators. Furthermore, the study underlines the need to consider gender differences and user preferences in improving TikTok’s sharing features, recommending streamlined and customizable sharing options, collaborative sharing, and a system to acknowledge sharing milestones. Aiming to strengthen social connections and increase sharing likelihood, this research provides insights into enhancing information architecture for short-form video platforms, contributing to their growth and success.
information architecture design, short-form video social, cognitive psychology, user experience
Psychology Research, January 2024, Vol. 14, No. 1, 1-13
Baer, K. (2021). Information design workbook, revised and updated: Graphic approaches, solutions, and inspiration + 30 case studies. Beverly: Rockport Pub.
Fleming, J., & Koman, R. (1998). Web navigation: Designing the user experience. Sebastopol: O’Reilly.
Hartson, R. (2003). Cognitive, physical, sensory, and functional affordances in interaction design. Behaviour & Information Technology, 22(5), 315-338.
Harwood, J., & Roy, A. (2005). Social identity theory and mass. Intergroup Communication: Multiple Perspectives, 2, 189-211.
Hinton, A. (2014). Understanding context: Environment, language, and information architecture. Sebastopol: O’Reilly Media, Inc.
Hutto, C. J., Bell, C., Farmer, S., Fausset, C., & Fain, B. (2015). Social media gerontology: Understanding social media usage among older adults. Web Intelligence, 13(1), 69-87.
Ingraham, C., & Grandinetti, J. (2023). The privilege of taken for grandness: On precarity and mobile media. New Media & Society, 25(4), 756-775.
Kalbach, J. (2007). Designing web navigation: Optimizing the user experience. Sebastopol: O’Reilly Media, Inc.
Kassin, S., Fein, S., & Markus, H. R. (2016). Social psychology. Boston: Cengage Learning.
Katsanos, C., & Tselios, N. (2008). Automated semantic elaboration of web site information architecture. Interacting With Computers, 20(6), 535-544.
Krug, S. (2006). Designing interfaces. Sebastopol: O’Reilly Media.
Kumniavsky, M., Moed, A., & Goodman, E. (2012). Observing the user experience: A practitioner’s guide to user research. USA: Elsevier.
Larson, K., & Czerwinski, M. (1998). Web page design: Implications of memory, structure and scent for information retrieval. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 25-32). CHI 9S Los Angeles CA USA.
Martinec, R., & Van Leeuwen, T. (2020). The language of new media design: Theory and practice. New York: Routledge.
Miyamoto, D. K., Lee, Y. H., & Kang, J. (2017). Information architecture design for mobile social networking: Conceptual framework and research agenda. Journal of the Association for Information Science and Technology, 68(11), 2579-2591.
Moeslinger, S. (1997). Technology at home: A digital personal scale. New York: ACM.
Moggridge, B. (2006). Designing interactions. Cambridge: The MIT Press.
Morville, P., & Rosenfeld, L. (2007). Information architecture: For the web and beyond. Sebastopol: O’Reilly Media, Inc.
Mullins, J. K., & Sabherwal, R. (2020). Gamification: A cognitive-emotional view. Journal of Business Research, 106, 304-314.
Nakamichi, N., & Sakai, M. (2007). WebTracer: A new web usability evaluation environment using gazing point information. Electronic Commerce Research and Applications, 6(1), 63-73.
Spears, R., Lea, M., & Postmes, T. (2007). Computer-mediated communication and social identity. In The Oxford handbook of internet psychology (pp. 253-269). Oxford: Oxford University Press.
Thu, L. (2019). Information architecture for selling home-cooked food site (Bachelor’s thesis, Turku University of Applied Sciences, 2019).
Trossen, D., & Sarela, M. (2010). Arguments for information-centric internetworking architecture. Communication Review, 40(2), 26-33.
Van Duyne, D. K., Landay, J. A., & Hong, J. I. (2007). The design of sites: Patterns, principles, and processes for crafting a customer-centered web experience. Sebastopol: Addison-Wesley Professional.
Wang, L., Zhang, W., & Han, X. (2016). Research on intelligent mobile phone browser information architecture design. Journal of Multimedia, 11(9), 953-961.