[email protected] | |
3275638434 | |
Paper Publishing WeChat |
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Interactive Mathematics Lessons by Scratch
Methew Mau
Full-Text PDF XML 601 Views
DOI:10.17265/2159-5836/2021.03.012
The Education University of Hong Kong, Hong Kong, China
Scratch is a visual programming tools that is widely used in many lessons. While many of the lessons use the coding features of Scratch, teachers may also use the interactive features in their lessons. In a course for in-service primary school teachers, on the use of technology for the school-based learning and teaching, teachers had an experience on how Scratch can be used to facilitate learning. Starting from no programming history, teachers spent 3 hours each on 4 topics including Take-Away Model, The Four Operations, Divisibilities, and Area of Simple Figures, via step-by-step procedures on setting up animations within the theme that would attract students, and with the interaction responses such as text and sound, they successfully handled the use of Scratch and could design and make their lessons perfectly to their students. While teachers suggest learning should be extended to the second and the third classroom, with this easy-to-learn programming language, teachers could now facilitate learning of students by the attractive school-based games, which focus on particular topics the teachers had selected.
scratch, mathematics, interactive, primary school, in-service teacher
Calder, N. (2010). Using scratch: An integrated problem-solving approach to mathematical thinking. Australian Primary Mathematics Classroom, 15(4), 9-14.
Clements, D. H. (2000). From exercises and tasks to problems and projects: Unique contributions of computers to innovative mathematics education. The Journal of Mathematical Behavior, 19(1), 9-47.
Curriculum Development Committee. (1983). Syllabuses for primary schools: Syllabus for mathematics. Hong Kong.
Eason, S. H., & Ramani, G. B. (2020). Parent-child math talk about fractions during formal learning and guided play activities. Child development, 91(2), 546-562.
Mayer, R. E. (2002). Multimedia learning. Psychology of learning and motivation, 41, 85-139. Academic Press.
Mayer, R. E. (2005). Cognitive theory of multimedia learning. The Cambridge handbook of multimedia learning, 41, 31-48.
Mayer, R. E., & Moreno, R. (2003). Nine ways to reduce cognitive load in multimedia learning. Educational psychologist, 38(1), 43-52.
Razzaq, L., & Heffernan, N. T. (2010, June). Hints: Is it better to give or wait to be asked?. International Conference on Intelligent Tutoring Systems (pp. 349-358). Springer, Berlin, Heidelberg.
Schuetz, R. L., Biancarosa, G., & Goode, J. (2018). Is technology the answer? Investigating students’ engagement in math. Journal of Research on Technology in Education, 50(4), 318-332.
Wankat, P. C. (2001). The role of homework. Age, 6, 1.