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Affiliation(s)

The Education University of Hong Kong, Hong Kong, China

ABSTRACT

Scratch is a visual programming tools that is widely used in many lessons. While many of the lessons use the coding features of Scratch, teachers may also use the interactive features in their lessons. In a course for in-service primary school teachers, on the use of technology for the school-based learning and teaching, teachers had an experience on how Scratch can be used to facilitate learning. Starting from no programming history, teachers spent 3 hours each on 4 topics including Take-Away Model, The Four Operations, Divisibilities, and Area of Simple Figures, via step-by-step procedures on setting up animations within the theme that would attract students, and with the interaction responses such as text and sound, they successfully handled the use of Scratch and could design and make their lessons perfectly to their students. While teachers suggest learning should be extended to the second and the third classroom, with this easy-to-learn programming language, teachers could now facilitate learning of students by the attractive school-based games, which focus on particular topics the teachers had selected.

KEYWORDS

scratch, mathematics, interactive, primary school, in-service teacher

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References
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