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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Article
Author(s)
Yilei Huang, Samjhana Shakya and Temitope Odeleye
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DOI:10.17265/1934-7359/2019.07.001
Affiliation(s)
Department of Construction & Operations Management, South Dakota State University, Brookings, SD 57007, USA
ABSTRACT
Virtual Reality (VR) and Mixed Reality (MR) offer
unique opportunities for the architecture and construction industry through
different approaches with building information modeling (BIM). While VR offers
architecture and construction practitioners the ability to personally
experience the built environment in an immersive, MR with its unique ability of
overlaying digital information in the real world allows practitioners to
perform on-site visualization for construction planning and as-built
verification. With their similar but distinct characteristics, VR and MR offer
a variety of functionality to the architecture and construction industry that
often confuses practitioners on what to choose to best fit their needs. To
clarify this confusion, this paper investigates the available technologies of
VR and MR in terms of both hardware and software and compares the functionality
between the two for architecture and construction uses. While VR hardware has
been developed into three categories based on their connection types and
tracking methods, MR hardware has mainly focused on standalone devices. Eight
VR software and nine MR software have been identified, investigated, and
compared. This paper provides the latest information for architecture and
construction practitioners on how VR and MR hardware and software work
similarly and differently.
KEYWORDS
Virtual reality, mixed reality, functionality, construction, comparison.
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