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Article
Affiliation(s)

Long Island University, Brookville, USA Five Towns College, Dix Hills, USA

ABSTRACT

Mario Paint, the 1992 Nintendo game for the Super NES, remains an accessible environment for musical creativity and sound exploration within its music mode. Although developed for a gaming system, the game’s music mode is a streamlined tool built upon basic music theory and music composition. Through familiar video game sounds and icon and Western music notation, players are able to compose chiptune works and explore the nature of sound through an inviting interface. Similar music composition software upgrades the process of composition established in Mario Paint, allowing for digital distribution and dissemination. Mario Paint continues to inspire new projects in the areas of video games and scholastic studies. Mario Paint and its successors are very reasonable entry-level programs for chiptune composers and fledgling music students.

KEYWORDS

music composition, Super NES, Nintendo, music theory, music production, sound chip

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References
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