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Affiliation(s)

Taipei Municipal Kuanfu Primary School, Taipei, Taiwan
University of Taipei, Taipei, Taiwan

ABSTRACT

The purpose of the GM5 game is to train children to overcome the challenge of computational thinking and decision-making. Through step-by-step analysis, thinking, and calculation, finding ways to not be defeated by opponents would be figured out in their minds slowly. When playing this game, there are four time-limited steps including selecting cards, analysis of opponents, thinking distribution, and attacking opponent. The logic analysis, mathematical operations, and intrigues involved in the game playing are quite complicated. Therefore, this game has the potential for enhancing the player’s thinking and decision-making abilities. Nevertheless, a systematic learning activity and assistance tool are in demand for attaining this educational purpose. As a result, this study developed an artificial intelligence (AI) program to assist students to reflect their own strategies, and adopted 5E learning cycle for developing a game-playing activities.

KEYWORDS

AI, computational thinking, decision-making, 5E learning cycle, game playing activity

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