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Article
Research on Programming Teaching Strategy Based on Gamified Learning in Primary School
Author(s)
Ma Zong-bing
Full-Text PDF XML 657 Views
DOI:10.17265/2161-623X/2018.09.005
Affiliation(s)
South China Normal University, Guangzhou, China
ABSTRACT
Programming teaching in primary
and secondary schools of China has experienced a process from prosperity to decline,
and now it is going to prosperous. With
the development of artificial intelligence, the application of some gamified programming
tools has accelerated the development of various primary programming curriculums. While it is still in its infancy. Due
to the complex teaching situation and lacking effective teaching strategies, and
thus the teaching effect cannot be guaranteed. This study proposes a primary school
programming teaching strategy based on gamified learning
and has practiced in a subsidiary foreign language school in Guangzhou for a term.
It adopts the action research method to iteratively improve the strategy, supplemented
by the questionnaire method to verify the effect. The study has shown that primary
school students are generally very interested in programming courses, and the teaching
strategy can encourage primary school students to learn programming knowledge and
enhance their computational thinking ability.
KEYWORDS
gamified learning, programming in primary, visual programming, teaching strategy, child programming
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