Paper Status Tracking
Contact us
[email protected]
Click here to send a message to me 3275638434
Paper Publishing WeChat

Article
Affiliation(s)

Warsaw University of Technology, Warsaw, Poland

ABSTRACT

Electronic games and video games have engaged the interest of artificial intelligence (AI) researchers. The cryptocurrency bitcoin is generated by an algorithm based on cryptography technology. High frequency trading (HFT) based on high quality software. The most spectacular games and programs use a learning neural network, for example backgammon, bridge, Go. Those were created with the use of “deep learning” on multiple layers of neural network. Sometimes, it is not clear “which path the computer will chose”. The paper aims at discussing the electronic version of some games and their applications in developing an AI.

KEYWORDS

AI, Go, chess, video games, cryptocurrency, neural network

Cite this paper

Economics World, July-Aug. 2018, Vol. 6, No. 4, 251-262 doi: 10.17265/2328-7144/2018.04.001

References

Bobrowski, N., Rodzińska, P., & Socha, M. (2015). The condition of Polish line video games. Retrieved from http:/www/kpt.krakow.pl/wp-content/uploads/2015//09/Raport A4 Web.pdf

Bomba, R. (2012). Gamification. What the reality stay cyber game? In A. Pitrus (Ed.), The giant in shade: The video games in audio culture (pp. 67-90). Cracow: Jagiellonian University Publishing House.

Cholerzyński, R. (2017). An analysis and recommendation on the video games market in Poland (B.A. dissertation, Warsaw University of Technology).

Drabik, E. (2016). Several remarks on the role of certain positional and social games in creation of the selected statistical and economic applications. Foundations of Management, 8(1), 289-296.

Drabik, E. (2017). Reverse engineering, some board games as a key to the development of artificial intelligence and construction of economic models. Economics Word, 6(2), 121-132.

Kwiatkowska, A. M. (2007). The system of form further of decisions. Warsaw: PWN.

Newzoo Free. (2016). Global games market report. Retrieved from http://resources.newzoo.com/hubs/Reports/Newzoo Free 2016/

Ostrowski, K. (2016). The short stories of e-sport. Retrieved from http://www.gram.pl/artykul/2016/02/09/krotka-historia-e-sportu
-czyli-od-czego-sie-wszystko-zaczelo.shtml

Sieja, B. (2013, July). The history about game (2nd ed.). CD-Action, 92-93.

About | Terms & Conditions | Issue | Privacy | Contact us
Copyright © 2001 - David Publishing Company All rights reserved, www.davidpublisher.com
3 Germay Dr., Unit 4 #4651, Wilmington DE 19804; Tel: 1-323-984-7526; Email: [email protected]